Design Challenge: Interview for Your Future Job

Design Challenge: Interview for Your Future Job

In this design challenge: interview for your future job we will be playing a game to discover what we as individuals find most interesting. By playing this game we should learn three things. We seek to discover who we are, what we like, where might we be able to do those things?

Start with Passions

Start by forming into your teams. Each team will work together for 15 minutes to create a summary of the things they know about themselves on a scrap of paper. Then they will collect those papers into a folder.

Pass the folder to the next team. That next team will take these pieces of paper and in 10 minutes compare them to careers provided that reflect some of the words in each description. Starting with the question “Who are we“, moving through “what we like“, and finishing with “where can we do those things?

Discussion: What Do We Mean By Passion?

What do we mean when we discuss passion? What do we mean when we discuss talent? Why do passion and talent matter?

Create More Meaning

Once the second team has organized the team prior into careers, pass the folder to the third team. The third team will be interviewing the original team and each other team the same. This should be done in five minute rounds.

The winner of the design challenge is the team that best captures the person described in the team dossier assigned to them. Is it possible to match a persons interests and impacts this way? What else should we factor in?


Design Challenge: Six Simple Machines

Design Challenge: Six Simple Machines

Design Challenge: Six Simple Machines
Six Simple Machines

In this Design Challenge: Six Simple Machines three teams must create a device that takes advantage of these six simple machines. This will require that each team be assigned TWO of these six and in a matter of 15 minutes they must create a new tool. What they create is entirely up to them, provided they use all their simple machines.

On an urban farm, sometimes there are tools that we do not yet have. It is an enormously useful skill to be able to see the pattern, structure, and process of what tool you need and why. Then we need to be able to use those tools to make new ones.

Extra Credit

  • Teams get 10 points if they create a new tool in under 15 minutes
  • Teams get an additional 5 points if their tool can be used WITH another teams tool
  • Teams get an additional 5 points if they can make two more tools in the last 10 minutes